Operation Construction Guidelines

Release: Version 1.0h by Corporate Analyst, Robert G Flack

WARNING: These guidelines are considered Proprietary Information of this corporation. Unauthorized access of this document in either electronic or archaic hard copy format is grounds for physical or virtual electronic countermeasures. Proceed at your own risk.

These guidelines are meant to aid associated corporations in the creation of new Operations. While the only special effects covered are from the basic set and Proteus expansions of Netrunner, this shouldn't limit our creativity. Use the costs below as a guideline for new benefits and restrictions.

We would appreciate feedback and (constructive) criticism of these guidelines. Our mailing address is flack-rg@salem.ge.coma or FlackRBGA@aol.com.

Operations are composed of several basic parts. All operations have a name, cost to play, keywords, effects, and a comment (or flavor text). This guideline will walk you through the creation of a new operation that will have each of these parts.

Basics

Operations may appear to be the same as Agendas upon first inspection. It is important to understand the difference.

We use operations to achieve very specific goals. These goals are fundamentally difference from goals in our Agenda. Operations achieve goals that have a one-time or temporary effect. For example, transactions gain us eurobucks, but only once and immediately. Agendas may gain us eurobucks, but they can do so for several evaluation periods, or indefinitely if the Agenda was valuable enough.

When we design operations, it is important to remember that we are planning for a one-time event. Otherwise, when we present our plan to the board, they will realize that we haven't grasped the nature of operations, and reject our idea outright.

Construction Flow

These six basic steps will give us a new operation. This simple outline may not be clear enough, as the cost determinations can get complicated. We've placed some examples at the end to get you rolling.
  1. We select a name for our operation.
  2. We add special effects that the operation will give us when used. We don't limit ourselves to the effects listed. We can use them as a reference to create new benefits or restrictions.
  3. We select keywords for our operation. We reference the Keyword section below.
  4. We determine the costs for our special effects. We reference the Specific Costs section below. This is our most complicated step. The end result should be the cost to play our operation.
  5. We add a flavor text to the operation. We sometimes use a quote from a famous (or infamous) person working for us.
  6. We have a board review of our new operation. It is important that the correct paperwork is done. The details of our new operation must appear in the standard format, or it will not be approved by the board.

Keywords

Each of our new operations must have at least the keyword "Operation". Additional keywords may be selected by us if they are appropriate.

Keywords are based on the effects of our operation. A keyword by itself has no effect on the cost to play our operation.

Keyword Description
Black Ops A clearly immoral (if not illegal) activity. An operation that does meat damage to a runner is definitely a Black Ops.
Gray Ops A morally questionable activity that is legal and/ or can be justified by us. Forcing an irritating runner to lose all of his Eurobucks or dredging up excessive information about her are Grey Ops.
Transaction These operations make us Eurobucks.

Specific Costs

The base cost of an operation is 3. That means we can select three points worth of benefits without any restrictions. Be careful. We must select restrictions for benefits marked with a *.
Each special effect that our operation has will modify it's cost. Effects that benefit us increase the cost of the operation, while effects that restrict us reduce costs.
That means that for each benefit gained, subtract the benefit's value from the cost of the operation. For each restriction, add the restrictions value to the cost of the operation.
As we determine each effect, we keep a running total of the cost of our operation. Our final cost will be the cost in bits to play our operation. Note that we must end up with a final cost that is less than or equal to zero. That is because the final cost represents what we owe in bits to finance the operation. If our operation ends up with a positive final cost, it will generate eurobucks for us. Just reduce the final cost to zero and add the benefit of "gain a bit" equal to the reduction.
[] represents bits. [3] means 3 bits.
* These benefits require a restriction to be used.

Benefit Cost
Gain [1] 1
Draw a card 1
Gain an action 3
*Give runner a tag after a trace 4
*Give runner 1 tag for each point trace exceeded link 6
*Give runner a tag without a trace 8
Add an advancement counter 4
Move an advancement counter from one card to another 3
Trade advancement counters in for 3 bits each 2
Rez ice at no cost 4
Conceal unrezzed revealed ice 2
Swap pairs of ice 2
Bring card from archives to HQ 3
Look at top 5 cards of R&D and arrange them in the order you want 3
*Trash non-cybernetic hardware 3
*Runner loses all bits 6
*Trash resource at no cost 3
*Trash a resource installed last turn 2
*Do 1 meat damage 3

Restrictions Cost
Runner attempted a run last turn 1
Runner attempted 2 or more runs last turn 3
Runner attempted a run this game (-6)
Runner installed resource last turn 1
Runner trashed a node last turn 1
Runner stole an agenda last turn 3
Runner is tagged 2
Trace x (3-x)
Pay 1 in addition to normal cost for each trace point above zero 1
Advancement counters must be added to different installed cards 3
Only 1 advancement counter may be added to each card 3 per counter after first
Mandatory removal one term counter at start of turn for 2 bits 1
Action may only be used to install a card 1 per action

Some Examples

Our new operation:
  1. The name of our new operation is "Transaction Routing". The concept we want is to remove the runner's finances and help ourselves to them. Why not? The runner does this to us.
  2. The effects we want are:
    Runner must be tagged
    Runner loses all bits
    We gain [1] for every [10] the runner loses.
  3. Well, we have to take the keyword "Operation", since that's what we're making. Based on the name, we'd call this a "Transaction", since our bank account benefits. Also, stealing the runner's finances isn't quite honest, so we add the keyword "Grey Ops".
  4. Our costs for the effects will break down like this:
    Base starting point for operation = 3
    Runner must be tagged = +2
    Runner loses all bits = -6
    We gain [1] for every [10] the runner loses = -1 (This new benefit has the potential to gain us several bits, but also may gain us nothing if the runner has 9 or less bits. We rate it less than rezzing ice free, but more than nothing.)
    That gives us:
    3 + 2 - 6 - 1 = -2
    Thus, the cost to play this operation ends up at [2].
  5. The best quote would be from a neutral observer - say an electronic tellers voice when the runner goes to access his funds.
    "I'm sorry. Our records show you withdrew all your Eurobucks this morning in Chiba."
Here is the new operation, as we would submit it to the board:
Name: Transaction Routing
Playingcost: 2
Type: Operation - Transaction - Grey Ops
Game Text: Play only if runner is tagged. Runner loses all bits. Gain [1] for every [10] the runner loses.
Flavour Text: "I'm sorry. Our records show you withdrew all your Eurobucks this morning in Chiba."

Another new operation:

  1. The name of our new operation is "Undercover Sales". The concept we want is to tag the runner, even if he hasn't actually run. Instead we tag him based on his resources he is putting in place.
  2. The effects we want are:
    Runner installed resource last turn
    Trace 2 to...
    Give runner tag
  3. Again, we take the required keyword "Operation". This doesn't make us eurobucks, nor is it illegal. Even rounding up information on someone who isn't currently threatening us wouldn't be considered immoral. We don't add anymore keywords.
  4. Our costs for the effects will break down like this:
    Base starting point for operation = 3
    Runner installed resource last turn = 1
    Trace 2 to... = 1
    Give runner tag = -4
    That gives us:
    3 + 1 + 1 - 4 = +1
    Since the result is positive, we can make the trace a Trace 3, so the equation results in zero, or we can add a gain [1] benefit. The eurobucks this would bring us would be considered trivial, so we change to Trace 3. Thus, the cost to play this operation ends up at [0].
  5. The best quote would be from the agent making the sale.
    "It ain't hot. Just let me deduct the credit from an electronic account to be covered and we're both outta here."
Here is the new operation, as we would submit it to the board:
Name: Undercover Sales
Playingcost: 0
Type: Operation
Game Text: Play only if runner installed a resource last turn. Trace 3 - If trace is successful, give the runner a tag.
Flavour Text: "It ain't hot. Just let me deduct the credit from an electronic account to be covered and we're both outta here."

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