Ideas of Preps

Number of Cards: 48
Name: Aversion Therapy
Playingcost: 0
Type: Prep
Game Text: Corp names a card. Search R&D for that card and place it in HQ. Then remove any 2 cards in R&D from the game and reshuffle R&D.
Flavour Text:
Sets: v37.2

Name: Backwards Run
Playingcost: 2
Type: Prep
Game Text: Reverse the sequence of Ice on a Fort, so that the innermost becomes outermost, and vice versa. Make a Run on that Fort. Return the Ice to its previous sequence.
Flavour Text: "It helps if you know what you might trip over, of course."
Sets: v37.36

Name: Beeing Invisible
Playingcost: 5
Type: Prep
Game Text: Make a run on a subsidary data fort. Non of the Upgrades installed in that data fort take effect. If you pay [2] in addition to the playingcost, you can make a run on any data fort.
Flavour Text:
Sets: v37.6

Name: Best Laid Plans
Playingcost: X
Type: Prep - Sabotage
Game Text: Make a run on HQ. If the run is successful, do not access cards; instead, cancel the game effect of one agenda that the Corp has scored this game. X is the difficulty of the agenda that you wish to cancel, which must be announced at the start of the run.
Flavour Text:
Sets: v37.12

Name: Brainscan Broker
Playingcost: 3
Type: Prep - BBS
Game Text: Gain [10]. For the remainder of game, it costs an additional [1] to break any ice subroutine.
Flavour Text:
Sets: v37.2

Name: Crime Spree
Playingcost: 2
Type: Prep - Illegal
Game Text: Gain [10], draw two cards, and forgoe your next action. The Corp gives you two tags, and you suffer 3 meat damage.
Flavour Text: Another hit, another couple of hundred eurobucks, another shot of my mug on the evening news.
Sets: v37.19

Name: Damper
Playingcost: 2
Type: Prep
Game Text: Gain [5] and search your stack or trash for a Stealth program. Gain one action to install this Stealth program. Return to the bank any of the [5] not used for installing this program.
Flavour Text: "I turned the stereo down!"
Sets: v37.15
Comment: This Prep aids in the effort to give Stealth cards a reason to be. Makes installing them easier by making it cheaper and less of an action hit.

Name: Disassembler
Playingcost: X
Type: Prep - Sabotage
Game Text: Do not play as a normal action, instead play immediately after making a successful run on a data fort, instead of accessing cards, pay the trash cost of a rezzed node or upgrade to derez that card. That Node or Upgrade may not be re-rezzed until the Corp takes an action to pay [X]. X must be at least 2.
Flavour Text: "Now watch what happens when I delete their sysop menu and replace it with a link to Syd Meyer's."
Sets: v37.43

Name: Dumpster Diving
Playingcost: 0
Type: Prep
Game Text: Gain up to five consecutive actions, which you may use only to install hardware, and gain [1]. None of the hardware may cost more than 3* each. If you do not spend the bit during these actions, return it to the bank afterwards.
Flavour Text:
Sets: v37.15

Name: Expand it on your expense
Playingcost: 5
Type: Prep
Game Text: Make a run. Once suring this run, after passing a rezzed piece of ice, trash it and put on its position 3 space counters. Each space counter requires the corp to pay [1] to install an ice in addition to any other cost. The corp can remove an space counter by taking an action to pay [3].
Flavour Text: If you hear rumors that the corps data forts are to large, it isn't a rumor, it is reality. - The Underground.
Sets: v37.6

Name: Fast Attack
Playingcost: 12
Type: Prep
Game Text: Make a run. Automatically pass all pieces of ice. Right after the run loose all your bits, and recieve 1 Net damage and 1 brain damage. Damage from this card is not preventable.
Flavour Text: The new so-called "Fast Attacks" are very effective, but very dangerous.
Sets: v37.6

Name: Fetch
Playingcost: 1
Type: Prep
Game Text: Make a run. Automatically pass any Pit Bull, Hellhound, Bloodhound or Watchdog Ice encountered during that run.
You may pay an extra [2] to return Fetch to your hand instead of sending it to your trash.
Flavour Text:
Sets: v37.36

Name: Five Days in Marrakesh
Playingcost: 3
Type: Prep - BBS
Game Text: Search your Stack for any three Programs, and immediately install them at no cost. Forgo your next five actions.
Flavour Text:
Illustrator: Toaster
Sets: 37.2

Name: Forged Termination Orders
Playingcost: 1
Type: Prep
Game Text: Play only if you made a successful run on HQ this turn. The Corp must trash all installed Sysops, even if they are not rezzed.
Flavour Text: "And one more thing... I got the pink slip, baby!" - The Beach Boys
Sets: v37.12

Name: Friendly Fire
Playingcost: 4
Type: Prep - Sabotage
Game Text: Select a piece of rezzed Sentry ice. Trash any other piece of rezzed Sentry ice of the same type which has a strength less than that of the chosen ice.
Flavour Text:
Sets: v37.36

Name: Garbage Collector
Playingcost: 3
Type: Prep - Sabotage
Game Text: Make a run on Archives. If run is successful don't access cards from archives, instead treat run as a successful run on a data fort of you choice.
Flavour Text:
Sets: v37.6

Name: Garbage Man
Playingcost: 0
Type: Prep - Sabotage
Game Text: Play only if you have made a successful run on Archives this turn. Remove all the cards in Archives from the game.
Flavour Text:
Sets: v37.20

Name: Ghost Switch
Playingcost: 1
Type: Prep
Game Text: +1 Link.
Do not play Ghost Switch as a normal action instead play it when you and the Corp have revealed how much each of you have spent during a trace attempt.
Flavour Text:
Sets: v37.21

Name: Hardwire
Playingcost: 2
Type: Prep
Game Text: Choose an icebreaker. That icebreaker's strength is doubled. At the end of any run, trash that icebreaker.
Flavour Text:
Sets: v37.36

Name: Heartfelt Apology
Playingcost: 2
Type: Prep
Game Text: Corp removes all Bad Publicity counters, and you gain [6] for each Bad Publicity counter.
Flavour Text:
Sets: v37.2

Name: Hidden Pirate Chest
Playingcost: 10
Type: Prep
Game Text: Gain [15].
Flavour Text:
Sets: v37.6

Name: Jump the Gun
Playingcost: 4
Type: Prep
Game Text: Do not play Jump the Gun as a normal action; instead, if it is in your opening hand, show it to the Corp. The Corp skips their first turn, and you play Jump the Gun as your first action of the game.
Flavour Text:
Sets: v37.2

Name: Last Ditch Effort
Playingcost: 13
Type: Prep
Game Text: Make a run. During that run, automatically pass all pieces of ice, but access any and all cards in the fort. After that run is finished, suffer 20 brain damage. This damage cannot be prevented.
Flavour Text:
Sets: v37.24

Name: Letter Bomb
Playingcost: 2
Type: Prep
Game Text: Play only after a successful run on HQ or R&D. Roll a die. Access and trash that many cards.
Flavour Text: "Well, if you'll just sign here sir..."
Sets: v37.5 - v37.7
Comment: There is an Operation with the same Name. Look at it.

Name: Media Terrorism
Playingcost: 3
Type: Prep - Sabotage - Bad Publicity
Game Text: Corp chooses - you look at all cards in HQ and expose all cards installed within forts, or the Corp gains 1 Bad Publicity point.
Flavour Text: "Their next major product is a bisturbile cranabolic amphetamoid. In the name of all things decent, this must be stopped."
Sets: v37.36

Name: Money Back Guarantee
Playingcost: X
Type: Prep
Game Text: Put X Money-back-guarantee counters on an installed program or piece of hardware. If a program or piece of hardware that has one or more MBG counters on it is placed in the trash, gain a number of bits equal to that card's installation cost. At the start of each of your turns, remove one MBG counter from each installed card that has one.
Flavour Text: "I don't know, it just broke ... (tries to look innocent) uh, I think it was a manufacturing defect."
Sets: v37.22

Name: Moonlit Rendezvous
Playingcost: 4
Type: Prep
Game Text: Gain [4] for each tag.
Flavour Text:
Sets: v37.2

Name: On the Run
Playingcost: 0
Type: Prep
Game Text: Gain [10], which you may use only during runs. You may not take any action except to run during your next 4 actions.
Flavour Text:
Sets: v37.2

Name: Parts 'N' Programms [TM]
Playingcost: 0
Type: Prep - BBS - CP2020
Game Text: Gain three consecutive actions; you may use these actions only to install, in any order, one program, one piece of hardware, and one resource. You are not required to take all three of these actions, but any not used are lost to no effect and may not be foregone.
Flavour Text: "LOVE your eyes... where'd you buy them?"
Sets: v37.12
Comment: "CP2020" keyword indicated that I used an idea or concept from the roleplaying game

Name: Poke
Playingcost: 0
Type: Prep
Game Text: Remove a counter of any type from one of your Programs.
Flavour Text:
Sets: v37.36

Name: Preparedness
Playingcost: 4
Type: Prep - Research
Game Text: Make a run; during this run, You are immune to the effect of any card with the keyword Ambush. You must forego your next action.
Flavour Text: "Doing your homework really pays off... frack, now I'm starting to sound like my guidance counselor."
Sets: v37.12

Name: Really Big Feedback Wave
Playingcost: 8
Type: Prep
Game Text: Select one subsidary data fort. The complete data fort, with all cards installed in and on that fort, is removed from the game. Then pay [5] or the Corp gives you 8 tags.
Flavour Text: "The good part: We are gonna frack them up really good. The bad part: They are gonna know more about me than I do!"
Sets: v37.17

Name: Reboot
Playingcost: 4
Type: Prep
Game Text: Bring all installed cards into your hand, and then install an equal number of cards from your hand at no cost.
Flavour Text:
Sets: v37.2

Name: Red or Black
Playingcost: 3
Type: Prep
Game Text: Spend [X], then roll a die. On a 1, 2, or 3 gain 2 times [X].
Flavour Text:
Sets: v37.6

Name: Rotary Access
Playingcost: 7
Type: Prep
Game Text: Make a run. During that run, ignore all subroutines except "*End the Run".
Flavour Text:
Sets: v37.2

Name: Scenic Route
Playingcost: 3
Type: Prep
Game Text: Make a run. Expose each piece of unrezzed ice passed during that run.
Flavour Text:
Sets: v37.36

Name: Slapdash Brain Surgery
Playingcost: 5
Type: Prep
Game Text: Discard all cards from your hand. Increase your current hand size by one, if it is currently less than five.
Flavour Text: "No, no, the brain in my head."
Sets: v37.36

Name: Specialized Modification
Playingcost: 2
Type: Prep
Game Text: Change any keyword on any icebreaker to any other keyword. Put 3 Modification counters on that icebreaker. Remove a Modification counter at the beginning of your turn. If there are no Modification counters left on that icebreaker, trash it.
Flavour Text:
Sets: v37.2

Name: Strange Brew
Playingcost: 2
Type: Prep - Sabotage
Game Text: Make a run. At the end of that run, gain [2] for every [1] Corp spent during that run.
Flavour Text:
Sets: v37.2

Name: Supra-Timesheet Activities
Playingcost: 1
Type: Prep
Game Text: Nominate and derez an installed sysop; the Corp may not rez that sysop during the remainder of your turn. Rez the sysop at the end of your turn.
Flavour Text: "Sitting around toying with Ice prototypes is all very well, Darkener, but it's not what we pay you for."
Sets: v37.36

Name: Switcheroo
Playingcost: X
Type: Prep
Game Text: Uninstall X MU worth of programs and set these cards aside. Then reinstall these cards, one at a time, at no cost.
Flavour Text:
Sets: v37.15

Name: System Halt
Playingcost: 4
Type: Prep
Game Text: Make a run. During that run, treat all Ice subroutines as if they were Wall subroutines.
Flavour Text: "Paralyse their entire system, and you can take out Zombies with a Pile Driver..."
Sets: v37.36

Name: Tag Sale
Playingcost: 2
Type: Prep
Game Text: Play only if you trashed or scored an Asset this turn.
Gain [10] and the Corp gives you a Tag.
Flavour Text: "I really can't part with this for less than $3m Euro."
Sets: v37.21

Name: Take the Company Tour
Playingcost: 5
Type: Prep - Sabotage
Game Text: Give the Corp 1 counter from each installed Virus.
Flavour Text:
Sets: v37.2

Name: Transaction Skimming
Playingcost: 0
Type: Prep
Game Text: Gain [10], and the Corp gains [10].
Flavour Text: "Remote-cancel the payment and deny the corporation its revenue? Whyever would I want to do that?"
Sets: v37.36

Name: Whitewash
Playingcost: 1
Type: Prep
Game Text: All ice is encountered at -1 strength for the remainder of your turn.
Flavour Text:
Sets: v37.36

Name: Yellow Snow
Playingcost: 6
Type: Prep
Game Text: Gain (11). When you play Yellow Snow, remove it from the game instead of trashing it.
Flavour Text: "Don't eat the Yellow Snow!"
Sets: v37.42

Name: Zero Time
Playingcost: 4
Type: Prep
Game Text: Remove all tags. Until your next run, the Corp may not tag you.
Flavour Text:
Sets: v37.2

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