Here are two basic deck designs suggested to me by Matthias Nagy, one for the Corp, one for the Runner. They are meant to explain the
basics of the game (actions, bit production, runs and rezzing ice, scoring or advancing agendas and the like).
Corporation Deck
Runner Deck
Operations
Accounts Receivable
Efficiency Experts
Management Shake-Up
Night Shift
Off-Site Backups
Planning Consultants
Systematic Layoffs
Upgrades
Antiquated Interface Routines
Red Herrings
Rio de Janeiro City Grid
Nodes
BBS Whispering Campaign
Braindance Campaign
Chicago Branch
Holovoid Campaign
Rescheduler
Rockerboy Promotion
Setup!
Agenda
Corporate Coup
Detroit Police Contract
Hostile Takeover
Employee Empowerment
Main-Office Relocation
Marine Arcology
Politcal Coup
Tycho Extension
Ice
Banpei
Bolter Cluster
Canis Minor
Cortical Scrub
Crystal Wall
D'Arc Knight
Data Wall
Data Wall 2.0
Filter
Fire Wall
Ice Pick Willie
Keeper
Pi in the 'Face
Quandary
Scramble
Shock.r
Sleeper
TKO 2.0
Wall of Static
Zombie
Preps
All-Nighter
Custodial Position
Executive Wiretaps
Forgotten Backup Chip
Gideon's Pawnshop
Hunt Club BBS
If You Want It Done Right...
Jack 'n' Joe
Livewire's Contacts
Mantis, Fixer-at-Large
Score!
Temple Microcode Outlet
Programs
Black Dahlia
Dwarf
Cloak
Clown
Codecracker
Force Shield
Invisibility
Jackhammer
Loony Goon
Pile Driver
Raffles
Raptor
SeeYa
Shaka
Smarteye
Tinweasel
Vewy Vewy Quiet
Hardware
Corolla Speed Chip
"Green Knigt Surge Buffers
HQ Interface
Microtech Backup Drive
Parraline 5750
Raven Microcyb Eagle
R&D Interface
WuTech Mem Chip
Zetatech Mem Chip
Resources
Broker
Crash Everett, Inventive Fixer
Databroker
Rigged Investments
The Short Circuit
Short-Term Contract
Technican Lover
Once you've played a game both ways with this, you may want to substitute for some of the cards listed below to demonstrate some of the
different tactics of the game. You can add a Virus after the second or third game. Then add Tags and Traces to show new aspects. Add Bad
Publicity and Special cards (like Siren, Morphing Tool, etc.) From one game to the other. This way they learn in every game something new
and surpring. But do not try to show them every aspect of the game at once. Or take the decks out that you normally play with.
As there are no Rares in these decks they should be fairly easy to make. you may want to put multiples in at this point to get a more
thematically orientated deck.
First they have to be made addicted. Then they will learn everything clear and fast.