v1.0 Ice Spoilers


Name: Asp
Commonality: Common
Rezzingcost: 4
Type: Ice - Sentry - Flatline
Game Text: *Trace5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
Flavour Text: Oh how sharper than a serpent's tooth is one of these suckers clamped onto the boot sector of a drive!
Strength: 4
Illustrator: Mark Poole

Name: Ball and Chain
Commonality: Uncommon
Rezzingcost: 2
Type: Ice - Code Gate
Game Text: *For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run.
Strength: 5
Illustrator: Robert McLees

Name: Banpei
Commonality: Common
Rezzingcost: 4
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
Flavour Text: The survival of Bushido into cyberspace has spiritual significance to many execs.
Strength: 0
Illustrator: Doug Shuler

Name: Bolter Cluster
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry - AP - Hellbolt
Game Text: *Do 4 Net damage.
*Runner cannot break any subroutines of the next piece of ice encountered during the run.
Strength: 4
Illustrator: Norm Dwyer

Name: Canis Major
Commonality: Uncommon
Rezzingcost: 0
Type: Ice - Sentry - Watchdog
Game Text: *For the remainder of the run, all further ice is encountered at +2 strength.
Strength: 4
Illustrator: Ash Arnett

Name: Canis Minor
Commonality: Uncommon
Rezzingcost: 0
Type: Ice - Sentry - Watchdog
Game Text: *For the remainder of the run, all further ice is encountered at +1 strength.
Strength: 5
Illustrator: Mark Collen

Name: Cerberus
Commonality: Common
Rezzingcost: 11
Type: Ice - Sentry - AP - Black Ice - Hellhound
Game Text: *Do 3 Net damage.
*Trace5 - If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
*End the run.
Strength: 5
Illustrator: Robert McLees

Name: Cinderella
Commonality: Uncommon
Rezzingcost: 8
Type: Ice - Sentry - AP - Black Ice - Firestarter
Game Text: *Trace6 - If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
Strength: 6
Illustrator: Kaja Foglio

Name: Code Corpse
Commonality: Uncommon
Rezzingcost: 10
Type: Ice - Sentry - AP - Black Ice
Game Text: *Do 1 brain damage.
*Do 1 brain damage.
Flavour Text: Nothing turns a wannabe into a coulda-been faster then rewriting the forebrain from the inside out.
Strength: 5
Illustrator: Brian Booker

Name: Cortical Scanner
Commonality: Rare
Rezzingcost: 7
Type: Ice - Code Gate
Game Text: *End the run.
*End the run.
*End the run.
Flavour Text: Your brain's the key.
Strength: 3
Illustrator: Robert McLees

Name: Cortical Scrub
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry - AP - Black Ice - Brainwipe
Game Text: *Do 1 brain damage.
*End the run.
Flavour Text: "Sounds nice and hygienic, eh?"
Strength: 3
Illustrator: Mark Tedin

Name: Crystal Wall
Commonality: Common
Rezzingcost: 4
Type: Ice - Wall
Game Text: *End the run.
Flavour Text: "Yeah, the 'crystal' stuff is about as thick as walls get. But that just means the crunching noise are that much more gratifying when I hammer through it." - Kiyote
Strength: 3
Illustrator: John Casebeer

Name: D' Arc Knight
Commonality: Common
Rezzingcost: 6
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
Flavour Text: "Do your worst, churl! I do not fear your best killers, your fastest evasion programs, your canniest AI routines. All of these I will face and defeat."
Strength: 2
Illustrator: Doug Shuler

Name: Data Darts
Commonality: Uncommon
Rezzingcost: 5
Type: Ice - Sentry - AP - Hellbolt
Game Text: *Do 3 Net damage.
*Runner cannot break any subroutines of the next piece of ice encountered during the run.
Strength: 3
Illustrator: Robert McLees

Name: Data Naga
Commonality: Uncommon
Rezzingcost: 9
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
Flavour Text: "As it says in the Upanishads, O thief: 'You have a right to your labor, but not to the fruits of your labor.'"
Strength: 5
Illustrator: Kaja Foglio

Name: Data Raven
Commonality: Uncommon
Rezzingcost: 5
Type: Ice - Sentry
Game Text: *Trace5 - If trace is successful, give Runner a tag and a Data Raven counter. Each Data Raven counter gives Runner a tag at the start of each of his or her turns. Runner may remove a Data Raven counter by taking an action to pay [1].
Strength: 5
Illustrator: Matt Milberger

Name: Data Wall
Commonality: Common
Rezzingcost: 1
Type: Ice - Wall
Game Text: *End the run.
Strength: 0
Illustrator: Jonnie Wilder

Name: Data Wall 2.0
Commonality: Common
Rezzingcost: 2
Type: Ice - Wall
Game Text: *End the run.
Flavour Text: "Can't those chimps in Marketing come up with a different name? This isn't just version 2.0 - it's a complete different program!"
Strength: 1
Illustrator: Jonnie Wilder

Name: Endless Corridor
Commonality: Rare
Rezzingcost: 4
Type: Ice - Code Gate
Game Text: *End the run.
*End the run.
Flavour Text: The light at the end of the tunnel's been turned off to reduce overhead.
Strength: 2
Illustrator: Anthony Petrarca

Name: Fang
Commonality: Common
Rezzingcost: 5
Type: Ice - Sentry - PitBull
Game Text: *Trace4 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
Flavour Text: "We provide guide dogs for the morally blind." - Arthur Cohn, JYD Security Enterprises
Strength: 4
Illustrator: Kim Francisco

Name: Fang 2.0
Commonality: Common
Rezzingcost: 6
Type: Ice - Sentry - PitBull
Game Text: *Trace5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
Strength: 5
Illustrator: Anson Maddocks

Name: Fatal Attractor
Commonality: Rare
Rezzingcost: 1
Type: Ice - Sentry - AP - Black Ice
Game Text: *The next time Runner encounters a piece of ice during the run, do 3 Net damage unless Runner breaks all subroutines of that piece of ice.
Strength: 4
Illustrator: Mark Tedin

Name: Fetch 4.0.1
Commonality: Common
Rezzingcost: 0
Type: Ice - Sentry - Bloodhound
Game Text: *Trace3 - If trace is succesful, give Runner a tag.
Strength: 3
Illustrator: Kim Francisco

Name: Filter
Commonality: Common
Rezzingcost: 0
Type: Ice - Code Gate
Game Text: *End the run.
Flavour Text: Friendly even to numerically challenged employees, it accepts transposed numerals in the access codes.
Strength: 0
Illustrator: Daniel Gelon

Name: Fire Wall
Commonality: Common
Rezzingcost: 5
Type: Ice - Wall
Game Text: *End the run.
Flavour Text: "Heat without tissue damage compliments of nerve induction."
Strength: 4
Illustrator: Kim Francisco

Name: Fragmentation Storm
Commonality: Uncommon
Rezzingcost: 6
Type: Ice - Sentry - Flatline
Game Text: *Trace4 - If trace is successful, end the run and trash a program, and Runner cannot run again until Runner takes an action to pay [1].
Strength: 4
Illustrator: Fellwalker & Tolen

Name: Haunting Inquisition
Commonality: Rare
Rezzingcost: 8
Type: Ice - Code Gate
Game Text: *Runner cannot make another run during his or her next six actions.
*End the run.
Flavour Text: "It's just another nightmare, Johnny. Towel off and go back to sleep."
Strength: 6
Illustrator: Robert McLees

Name: Homewrecker [TM]
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry - AP - Black Ice - Firestarter
Game Text: *Trace5 - If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
Flavour Text: "It does more than discourage intrusions - it keep our fire department contract in the black."
Strength: 5
Illustrator: Mark Tedin

Name: Hunter
Commonality: Uncommon
Rezzingcost: 2
Type: Ice - Sentry - Bloodhound
Game Text: *Trace5 - If trace is succesful, give Runner a tag.
Strength: 5
Illustrator: Kim Francisco

Name: Ice Pick Willie
Commonality: Common
Rezzingcost: 5
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
Flavour Text: "Nice 'breaker you got there. Hate to see anything happen to it."
Strength: 1
Illustrator: Mark Poole

Name: Jack Attack
Commonality: Uncommon
Rezzingcost: 3
Type: Ice - Sentry - AP
Game Text: *For the remainder of the run, Runner cannot jack out.
*Trace5 - If trace is succesful, give Runner a tag.
Strength: 3
Illustrator: Anson Maddocks

Name: Keeper
Commonality: Common
Rezzingcost: 4
Type: Ice - Code Gate
Game Text: *End the run.
Flavour Text: All computers wait at the same speed.
Strength: 4
Illustrator: Daniel Gelon

Name: Laser Wire
Commonality: Rare
Rezzingcost: 4
Type: Ice - Wall
Game Text: *Do 1 Net damage.
*End the run.
Strength: 2
Illustrator: Kim Francisco

Name: Liche
Commonality: Uncommon
Rezzingcost: 14
Type: Ice - Sentry - AP - Black Ice
Game Text: *Do 1 brain damage.
*Do 1 brain damage.
*Do 1 brain damage.
*End the run.
Strength: 6
Illustrator: Mark Poole

Name: Mastiff
Commonality: Uncommon
Rezzingcost: 12
Type: Ice - Sentry - AP - Black Ice - Hellhound
Game Text: *Do 1 brain damage.
*Do 1 Net damage.
*For the remainder of the run, all ice is encountered at +1 strength.
*Trace5 - If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4].
*End the run.
Strength: 5
Illustrator: Doug Shuler

Name: Mazer
Commonality: Uncommon
Rezzingcost: 5
Type: Ice - Code Gate
Game Text: *End the run.
Flavour Text: "Some Greek software house makes a variant that includes a killer with a minotaur motif. If you take too long to get through, it sics the minotaur on you, instead of cutting your connection. Lame cliches never die, I guess." - Spider Murphy
Strength: 5
Illustrator: Daniel Gelon

Name: Nerve Labyrinth
Commonality: Rare
Rezzingcost: 6
Type: Ice - Code Gate
Game Text: *Do 2 Net damage.
*End the run.
Flavour Text: "If you're authorized, it's a smooth ride through; if you're not, you get a brain-twist of someone else's idea of normalcy." - Spider Murphy
"But it's a great training ground for navigating wilderspace." - Rache Bartmoss
Strength: 4
Illustrator: Anson Maddocks

Name: Neural Blade
Commonality: Common
Rezzingcost: 4
Type: Ice - Sentry - AP
Game Text: *Do 1 Net damage.
*Runner cannot break any subroutines of the next piece of encountered during the run.
Strength: 4
Illustrator: Mark Poole

Name: ¶ in the 'Face
Commonality: Common
Rezzingcost: 5
Type: Ice - Sentry - DecKrash
Game Text: *End the run.
Flavour Text: "Nyuk, nyuk, nyuk ... "
Strength: 3
Illustrator: Robert McLees

Name: Pocket Virtual Reality
Commonality: Uncommon
Rezzingcost: 7
Type: Ice - Sentry
Game Text: *Trace6 - If trace is succesful, give Runner a tag.
*Trace6 - If trace is succesful, give Runner a tag.
Whenever Pocket Virtual Reality is encountered, gain [4]. Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the [4] you did not spend.
Strength: 4
Illustrator: Fellwalker & Tolen

Name: Quandary
Commonality: Common
Rezzingcost: 2
Type: Ice - Code Gate
Game Text: *End the run.
Flavour Text: "So many decisions, so little ti- "
Strength: 2
Illustrator: Daniel Gelon

Name: Razor Wire
Commonality: Rare
Rezzingcost: 6
Type: Ice - Wall
Game Text: *Do 2 Net damage.
*End the run.
Strength: 3
Illustrator: John Casebeer

Name: Reinforced Wall
Commonality: Rare
Rezzingcost: 8
Type: Ice - Wall
Game Text: *End the run.
*End the run.
Strength: 4
Illustrator: Kim Francisco

Name: Rex
Commonality: Common
Rezzingcost: 4
Type: Ice - Sentry - PitBull
Game Text: *Trace3 - If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
Strength: 3
Illustrator: Brian Booker

Name: Rock Is Strong
Commonality: Uncommon
Rezzingcost: 6
Type: Ice - Wall
Game Text: *End the run.
Flavour Text: "I hear we have to watch out for a new icebreaker called 'Paper is True.'"
Strength: 5
Illustrator: Anson Maddocks

Name: Scramble
Commonality: Common
Rezzingcost: 3
Type: Ice - Code Gate
Game Text: *End the run.
Strength: 3
Illustrator: Daniel Gelon

Name: Sentinels Prime
Commonality: Uncommon
Rezzingcost: 8
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
Strength: 4
Illustrator: Kevin Taylor

Name: Shock.r
Commonality: Uncommon
Rezzingcost: 1
Type: Ice - Sentry - AP - Stun
Game Text: *Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter.
Strength: 3
Illustrator: Mark Collen

Name: Shotgun Wire
Commonality: Rare
Rezzingcost: 8
Type: Ice - Wall
Game Text: *Do 2 Net damage.
*End the run.
Strength: 5
Illustrator: Kim Francisco

Name: Sleeper
Commonality: Common
Rezzingcost: 1
Type: Ice - Code Gate
Game Text: *End the run.
Strength: 1
Illustrator: Daniel Gelon

Name: TKO 2.0
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry - AP - Knockout
Game Text: *Endhe run, and Runner forgoes his or her next action.
Flavour Text: "There's nothing like a right hook to the left side of your brain to throw you a loop." - Digital Dana
Strength: 4
Illustrator: John Casebeer

Name: Too Many Doors
Commonality: Rare
Rezzingcost: 1
Type: Ice - Sentry
Game Text: *Secretly spend [0], [1], or [2]; Runner does the same. Then you and Runner reveal how much each of you spent. End the run unless you spent as many bits as Runner spent.
Strength: 3
Illustrator: Pete Venters

Name: Triggerman
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
Flavour Text: "Sweetheart, the emotional processing of two lonely ROM constructs isn't allocated a megabyte of RAM in this crazy world."
Strength: 3
Illustrator: Mike Kimble

Name: Tutor
Commonality: Rare
Rezzingcost: 4
Type: Ice - Code Gate
Game Text: *For the remainder of the run, all ice encountered has an additional subroutine, "*End the run," after all other subroutines.
Strength: 5
Illustrator: Mark Collen

Name: Vacuum Link
Commonality: Rare
Rezzingcost: 3
Type: Ice - Sentry - Random
Game Text: *Roll a die. If you roll a 1, 2, or 3, Runner resumes the run from that many pieces of rezzed ice back, or jacks out. If there are not that many pieces of ice, Runner returns to the first piece of ice.
Strength: 5
Illustrator: Robert McLees

Name: Viral 15
Commonality: Uncommon
Rezzingcost: 5
Type: Ice - Sentry
Game Text: *For the remainder of the run, Runner must pay [1] to jack out, in addition to any other costs.
*For the remainder of the run, Runner trashes an installed after passing each piece of rezzed ice, including Viral 15, unless Runner jacks out.
Strength: 3
Illustrator: Robert McLees

Name: Virizz
Commonality: Uncommon
Rezzingcost: 2
Type: Ice - Sentry
Game Text: *For the remainder of the run, Runner must pay an additional [1] to break each ice subroutine.
Strength: 4
Illustrator: Doug Shuler

Name: Wall of Ice
Commonality: Rare
Rezzingcost: 13
Type: Ice - Wall
Game Text: *Do 2 Net damage.
*Do 2 Net damage.
*End the run.
*End the run.
Strength: 6
Illustrator: Mark Tedin

Name: Wall of Static
Commonality: Common
Rezzingcost: 3
Type: Ice - Wall
Game Text: *End the run.
Strength: 2
Illustrator: Kim Francisco

Name: Zombie
Commonality: Common
Rezzingcost: 9
Type: Ice - Sentry - AP - Black Ice
Game Text: *Do 1 brain damage.
*Do 1 brain damage.
*End the run.
Flavour Text: Every time a runner encounters a Zombie again, she's gotta be sayin' to herself, "You used to be smarter than this!"
Strength: 4
Illustrator: Pete Venters

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