| Name: | Asp |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Sentry - Flatline |
| Game Text: | *Trace5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1]. |
| Flavour Text: | Oh how sharper than a serpent's tooth is one of these suckers clamped onto the boot sector of a drive! |
| Strength: | 4 |
| Illustrator: | Mark Poole |
| Name: | Ball and Chain |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 2 |
| Type: | Ice - Code Gate |
| Game Text: | *For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run. |
| Strength: | 5 |
| Illustrator: | Robert McLees |
| Name: | Banpei |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. |
| Flavour Text: | The survival of Bushido into cyberspace has spiritual significance to many execs. |
| Strength: | 0 |
| Illustrator: | Doug Shuler |
| Name: | Bolter Cluster |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - AP - Hellbolt |
| Game Text: | *Do 4 Net damage. *Runner cannot break any subroutines of the next piece of ice encountered during the run. |
| Strength: | 4 |
| Illustrator: | Norm Dwyer |
| Name: | Canis Major |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 0 |
| Type: | Ice - Sentry - Watchdog |
| Game Text: | *For the remainder of the run, all further ice is encountered at +2 strength. |
| Strength: | 4 |
| Illustrator: | Ash Arnett |
| Name: | Canis Minor |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 0 |
| Type: | Ice - Sentry - Watchdog |
| Game Text: | *For the remainder of the run, all further ice is encountered at +1 strength. |
| Strength: | 5 |
| Illustrator: | Mark Collen |
| Name: | Cerberus |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 11 |
| Type: | Ice - Sentry - AP - Black Ice - Hellhound |
| Game Text: | *Do 3 Net damage. *Trace5 - If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4]. *End the run. |
| Strength: | 5 |
| Illustrator: | Robert McLees |
| Name: | Cinderella |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 8 |
| Type: | Ice - Sentry - AP - Black Ice - Firestarter |
| Game Text: | *Trace6 - If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented. |
| Strength: | 6 |
| Illustrator: | Kaja Foglio |
| Name: | Code Corpse |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 10 |
| Type: | Ice - Sentry - AP - Black Ice |
| Game Text: | *Do 1 brain damage. *Do 1 brain damage. |
| Flavour Text: | Nothing turns a wannabe into a coulda-been faster then rewriting the forebrain from the inside out. |
| Strength: | 5 |
| Illustrator: | Brian Booker |
| Name: | Cortical Scanner |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 7 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. *End the run. *End the run. |
| Flavour Text: | Your brain's the key. |
| Strength: | 3 |
| Illustrator: | Robert McLees |
| Name: | Cortical Scrub |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - AP - Black Ice - Brainwipe |
| Game Text: | *Do 1 brain damage. *End the run. |
| Flavour Text: | "Sounds nice and hygienic, eh?" |
| Strength: | 3 |
| Illustrator: | Mark Tedin |
| Name: | Crystal Wall |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Wall |
| Game Text: | *End the run. |
| Flavour Text: | "Yeah, the 'crystal' stuff is about as thick as walls get. But that just means the crunching noise are that much more gratifying when I hammer through it." - Kiyote |
| Strength: | 3 |
| Illustrator: | John Casebeer |
| Name: | D' Arc Knight |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. |
| Flavour Text: | "Do your worst, churl! I do not fear your best killers, your fastest evasion programs, your canniest AI routines. All of these I will face and defeat." |
| Strength: | 2 |
| Illustrator: | Doug Shuler |
| Name: | Data Darts |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry - AP - Hellbolt |
| Game Text: | *Do 3 Net damage. *Runner cannot break any subroutines of the next piece of ice encountered during the run. |
| Strength: | 3 |
| Illustrator: | Robert McLees |
| Name: | Data Naga |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 9 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. |
| Flavour Text: | "As it says in the Upanishads, O thief: 'You have a right to your labor, but not to the fruits of your labor.'" |
| Strength: | 5 |
| Illustrator: | Kaja Foglio |
| Name: | Data Raven |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry |
| Game Text: | *Trace5 - If trace is successful, give Runner a tag and a Data Raven counter. Each Data Raven counter gives Runner a tag at the start of each of his or her turns. Runner may remove a Data Raven counter by taking an action to pay [1]. |
| Strength: | 5 |
| Illustrator: | Matt Milberger |
| Name: | Data Wall |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 1 |
| Type: | Ice - Wall |
| Game Text: | *End the run. |
| Strength: | 0 |
| Illustrator: | Jonnie Wilder |
| Name: | Data Wall 2.0 |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 2 |
| Type: | Ice - Wall |
| Game Text: | *End the run. |
| Flavour Text: | "Can't those chimps in Marketing come up with a different name? This isn't just version 2.0 - it's a complete different program!" |
| Strength: | 1 |
| Illustrator: | Jonnie Wilder |
| Name: | Endless Corridor |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 4 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. *End the run. |
| Flavour Text: | The light at the end of the tunnel's been turned off to reduce overhead. |
| Strength: | 2 |
| Illustrator: | Anthony Petrarca |
| Name: | Fang |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry - PitBull |
| Game Text: | *Trace4 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2]. |
| Flavour Text: | "We provide guide dogs for the morally blind." - Arthur Cohn, JYD Security Enterprises |
| Strength: | 4 |
| Illustrator: | Kim Francisco |
| Name: | Fang 2.0 |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry - PitBull |
| Game Text: | *Trace5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2]. |
| Strength: | 5 |
| Illustrator: | Anson Maddocks |
| Name: | Fatal Attractor |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 1 |
| Type: | Ice - Sentry - AP - Black Ice |
| Game Text: | *The next time Runner encounters a piece of ice during the run, do 3 Net damage unless Runner breaks all subroutines of that piece of ice. |
| Strength: | 4 |
| Illustrator: | Mark Tedin |
| Name: | Fetch 4.0.1 |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Sentry - Bloodhound |
| Game Text: | *Trace3 - If trace is succesful, give Runner a tag. |
| Strength: | 3 |
| Illustrator: | Kim Francisco |
| Name: | Filter |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. |
| Flavour Text: | Friendly even to numerically challenged employees, it accepts transposed numerals in the access codes. |
| Strength: | 0 |
| Illustrator: | Daniel Gelon |
| Name: | Fire Wall |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 5 |
| Type: | Ice - Wall |
| Game Text: | *End the run. |
| Flavour Text: | "Heat without tissue damage compliments of nerve induction." |
| Strength: | 4 |
| Illustrator: | Kim Francisco |
| Name: | Fragmentation Storm |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry - Flatline |
| Game Text: | *Trace4 - If trace is successful, end the run and trash a program, and Runner cannot run again until Runner takes an action to pay [1]. |
| Strength: | 4 |
| Illustrator: | Fellwalker & Tolen |
| Name: | Haunting Inquisition |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 8 |
| Type: | Ice - Code Gate |
| Game Text: | *Runner cannot make
another run during his
or her next six actions. *End the run. |
| Flavour Text: | "It's just another nightmare, Johnny. Towel off and go back to sleep." |
| Strength: | 6 |
| Illustrator: | Robert McLees |
| Name: | Homewrecker [TM] |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - AP - Black Ice - Firestarter |
| Game Text: | *Trace5 - If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented. |
| Flavour Text: | "It does more than discourage intrusions - it keep our fire department contract in the black." |
| Strength: | 5 |
| Illustrator: | Mark Tedin |
| Name: | Hunter |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 2 |
| Type: | Ice - Sentry - Bloodhound |
| Game Text: | *Trace5 - If trace is succesful, give Runner a tag. |
| Strength: | 5 |
| Illustrator: | Kim Francisco |
| Name: | Ice Pick Willie |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. |
| Flavour Text: | "Nice 'breaker you got there. Hate to see anything happen to it." |
| Strength: | 1 |
| Illustrator: | Mark Poole |
| Name: | Jack Attack |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 3 |
| Type: | Ice - Sentry - AP |
| Game Text: | *For the remainder of the run, Runner
cannot jack out. *Trace5 - If trace is succesful, give Runner a tag. |
| Strength: | 3 |
| Illustrator: | Anson Maddocks |
| Name: | Keeper |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. |
| Flavour Text: | All computers wait at the same speed. |
| Strength: | 4 |
| Illustrator: | Daniel Gelon |
| Name: | Laser Wire |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 4 |
| Type: | Ice - Wall |
| Game Text: | *Do 1 Net damage. *End the run. |
| Strength: | 2 |
| Illustrator: | Kim Francisco |
| Name: | Liche |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 14 |
| Type: | Ice - Sentry - AP - Black Ice |
| Game Text: | *Do 1 brain damage. *Do 1 brain damage. *Do 1 brain damage. *End the run. |
| Strength: | 6 |
| Illustrator: | Mark Poole |
| Name: | Mastiff |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 12 |
| Type: | Ice - Sentry - AP - Black Ice - Hellhound |
| Game Text: | *Do 1 brain damage. *Do 1 Net damage. *For the remainder of the run, all ice is encountered at +1 strength. *Trace5 - If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4]. *End the run. |
| Strength: | 5 |
| Illustrator: | Doug Shuler |
| Name: | Mazer |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 5 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. |
| Flavour Text: | "Some Greek software house makes a variant that includes a killer with a minotaur motif. If you take too long to get through, it sics the minotaur on you, instead of cutting your connection. Lame cliches never die, I guess." - Spider Murphy |
| Strength: | 5 |
| Illustrator: | Daniel Gelon |
| Name: | Nerve Labyrinth |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 6 |
| Type: | Ice - Code Gate |
| Game Text: | *Do 2 Net damage. *End the run. |
| Flavour Text: | "If you're authorized, it's a smooth ride through; if you're not, you get a brain-twist of someone else's idea of normalcy." - Spider Murphy "But it's a great training ground for navigating wilderspace." - Rache Bartmoss |
| Strength: | 4 |
| Illustrator: | Anson Maddocks |
| Name: | Neural Blade |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Sentry - AP |
| Game Text: | *Do 1 Net damage. *Runner cannot break any subroutines of the next piece of encountered during the run. |
| Strength: | 4 |
| Illustrator: | Mark Poole |
| Name: | ¶ in the 'Face |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry - DecKrash |
| Game Text: | *End the run. |
| Flavour Text: | "Nyuk, nyuk, nyuk ... " |
| Strength: | 3 |
| Illustrator: | Robert McLees |
| Name: | Pocket Virtual Reality |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry |
| Game Text: | *Trace6 - If trace is succesful, give Runner a
tag. *Trace6 - If trace is succesful, give Runner a tag. Whenever Pocket Virtual Reality is encountered, gain [4]. Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the [4] you did not spend. |
| Strength: | 4 |
| Illustrator: | Fellwalker & Tolen |
| Name: | Quandary |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 2 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. |
| Flavour Text: | "So many decisions, so little ti- " |
| Strength: | 2 |
| Illustrator: | Daniel Gelon |
| Name: | Razor Wire |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 6 |
| Type: | Ice - Wall |
| Game Text: | *Do 2 Net damage. *End the run. |
| Strength: | 3 |
| Illustrator: | John Casebeer |
| Name: | Reinforced Wall |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 8 |
| Type: | Ice - Wall |
| Game Text: | *End the run. *End the run. |
| Strength: | 4 |
| Illustrator: | Kim Francisco |
| Name: | Rex |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Sentry - PitBull |
| Game Text: | *Trace3 - If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2]. |
| Strength: | 3 |
| Illustrator: | Brian Booker |
| Name: | Rock Is Strong |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 6 |
| Type: | Ice - Wall |
| Game Text: | *End the run. |
| Flavour Text: | "I hear we have to watch out for a new icebreaker called 'Paper is True.'" |
| Strength: | 5 |
| Illustrator: | Anson Maddocks |
| Name: | Scramble |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 3 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. |
| Strength: | 3 |
| Illustrator: | Daniel Gelon |
| Name: | Sentinels Prime |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 8 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. |
| Strength: | 4 |
| Illustrator: | Kevin Taylor |
| Name: | Shock.r |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 1 |
| Type: | Ice - Sentry - AP - Stun |
| Game Text: | *Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter. |
| Strength: | 3 |
| Illustrator: | Mark Collen |
| Name: | Shotgun Wire |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 8 |
| Type: | Ice - Wall |
| Game Text: | *Do 2 Net damage. *End the run. |
| Strength: | 5 |
| Illustrator: | Kim Francisco |
| Name: | Sleeper |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 1 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. |
| Strength: | 1 |
| Illustrator: | Daniel Gelon |
| Name: | TKO 2.0 |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - AP - Knockout |
| Game Text: | *Endhe run, and Runner forgoes his or her next action. |
| Flavour Text: | "There's nothing like a right hook to the left side of your brain to throw you a loop." - Digital Dana |
| Strength: | 4 |
| Illustrator: | John Casebeer |
| Name: | Too Many Doors |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 1 |
| Type: | Ice - Sentry |
| Game Text: | *Secretly spend [0], [1], or [2]; Runner does the same. Then you and Runner reveal how much each of you spent. End the run unless you spent as many bits as Runner spent. |
| Strength: | 3 |
| Illustrator: | Pete Venters |
| Name: | Triggerman |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. |
| Flavour Text: | "Sweetheart, the emotional processing of two lonely ROM constructs isn't allocated a megabyte of RAM in this crazy world." |
| Strength: | 3 |
| Illustrator: | Mike Kimble |
| Name: | Tutor |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 4 |
| Type: | Ice - Code Gate |
| Game Text: | *For the remainder of the run, all ice encountered has an additional subroutine, "*End the run," after all other subroutines. |
| Strength: | 5 |
| Illustrator: | Mark Collen |
| Name: | Vacuum Link |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 3 |
| Type: | Ice - Sentry - Random |
| Game Text: | *Roll a die. If you roll a 1, 2, or 3, Runner resumes the run from that many pieces of rezzed ice back, or jacks out. If there are not that many pieces of ice, Runner returns to the first piece of ice. |
| Strength: | 5 |
| Illustrator: | Robert McLees |
| Name: | Viral 15 |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry |
| Game Text: | *For the remainder of the run, Runner
must pay [1] to jack out, in addition to any
other costs. *For the remainder of the run, Runner trashes an installed after passing each piece of rezzed ice, including Viral 15, unless Runner jacks out. |
| Strength: | 3 |
| Illustrator: | Robert McLees |
| Name: | Virizz |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 2 |
| Type: | Ice - Sentry |
| Game Text: | *For the remainder of the run, Runner must pay an additional [1] to break each ice subroutine. |
| Strength: | 4 |
| Illustrator: | Doug Shuler |
| Name: | Wall of Ice |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 13 |
| Type: | Ice - Wall |
| Game Text: | *Do 2 Net damage. *Do 2 Net damage. *End the run. *End the run. |
| Strength: | 6 |
| Illustrator: | Mark Tedin |
| Name: | Wall of Static |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 3 |
| Type: | Ice - Wall |
| Game Text: | *End the run. |
| Strength: | 2 |
| Illustrator: | Kim Francisco |
| Name: | Zombie |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 9 |
| Type: | Ice - Sentry - AP - Black Ice |
| Game Text: | *Do 1 brain damage. *Do 1 brain damage. *End the run. |
| Flavour Text: | Every time a runner encounters a Zombie again, she's gotta be sayin' to herself, "You used to be smarter than this!" |
| Strength: | 4 |
| Illustrator: | Pete Venters |
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