v1.0 Upgrade Spoilers


Name: Aardvark
Commonality: Rare
Rezzingcost: 0
Type: Upgrade
Game Text: Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no effect. Runner may then use further icebreakers to break the ice.
Trashingcost: 4
Illustrator: Fellwalker & Tolen

Name: Antiquated Interface Routines
Commonality: Uncommon
Rezzingcost: 2
Type: Upgrade
Game Text: All ice on this fort has +1 strength.
Trashingcost: 1
Illustrator: Mark Collen

Name: Bizarre Encryption Scheme
Commonality: Uncommon
Rezzingcost: 0
Type: Upgrade
Game Text: Runner does not score any agenda (or agendas) on a run during which Bizarre Encryption Scheme is accessed; return that agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if neither you nor Runner has scored it by then. This does not affect any further runs.
Trashingcost: 1
Illustrator: Mark Collen

Name: Chester Mix
Commonality: Rare
Rezzingcost: 0
Type: Upgrade - Sysop
Game Text: Cost to install ice on this fort is reduced by [2].
Flavour Text: "Of course, he subscribes to the Platonic-solids school of ice-rendering, but he is cheap."
Trashingcost: 3
Illustrator: Lawrence Snelly

Name: Chimera
Commonality: Rare
Rezzingcost: 2
Type: Upgrade - Ambush
Game Text: When Runner accesses Chimera, trash a daemon.
Flavour Text: "Watch this. She likes to play with it before she trashes it."
Trashingcost: 3
Illustrator: Larry Friedman

Name: Crybaby
Commonality: Rare
Rezzingcost: 1
Type: Upgrade - Ambush
Game Text: When Runner accesses Crybaby, give Runner a Crying counter. Each Crying counter reduces Runner's link by 2 during each trace attempt. Runner can remove a Crying counter by taking an action to pay [2].
Trashingcost: 2
Illustrator: Kim Francisco

Name: Crystal Palace Station Grid
Commonality: Uncommon
Rezzingcost: 5
Type: Upgrade - Region
Game Text: Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 5
Illustrator: R. Talsorian Games Staff

Name: Dedicated Response Team
Commonality: Uncommon
Rezzingcost: 1
Type: Upgrade - Ambush
Game Text: When Runner accesses Dedicated Response Team, it does 3 meat damage. Ignore this effect unless Runner is tagged.
Flavour Text: "Excuse me - that's my beeper."
Trashingcost: 2
Illustrator: Pete Venters

Name: Dieter Esslin
Commonality: Rare
Rezzingcost: 0
Type: Upgrade - Sysop - Ambush
Game Text: When Runner accesses Dieter Esslin, Dieter does 1 Net damage.
Flavour Text: "Y'know, sometimes it worries me how much he enjoys his job."
Trashingcost: 3
Illustrator: Matt Wilson

Name: Dr. Dreff
Commonality: Uncommon
Rezzingcost: 0
Type: Upgrade - Sysop
Game Text: Whenever Runner makes a successful run on this fort, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
Trashingcost: 3
Illustrator: Doug Chaffee

Name: Jenny Jett
Commonality: Rare
Rezzingcost: 1
Type: Upgrade - Sysop
Game Text: Whenever Runner makes a successful run on this fort, you may choose an ice card stored in HQ. Install that piece of ice on this fort in the innermost position, paying an installation cost of [1] for each piece of ice already on the fort. Runner is now considered to be approaching that piece of ice. Use this ability only once during each run on this fort.
Trashingcost: 1
Illustrator: Lawrence Snelly

Name: Jerusalem City Grid
Commonality: Rare
Rezzingcost: 2
Type: Upgrade - Region
Game Text: Cost to rez walls on this fort is reduced by [2]. All walls on this fort have +1 strength.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 5
Illustrator: Chris Vande Voort

Name: Namatoki Plaza
Commonality: Uncommon
Rezzingcost: 3
Type: Upgrade
Game Text: Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
Trashingcost: 1
Illustrator: Chris Vande Voort

Name: New Galveston City Grid
Commonality: Rare
Rezzingcost: 1
Type: Upgrade - Region
Game Text: All nodes and other upgrades installed inside this fort cost [2], to trash, in addition to the normal cost.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 4
Illustrator: Craig Hooper

Name: Olivia Salazar
Commonality: Uncommon
Rezzingcost: 0
Type: Upgrade - Sysop
Game Text: For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort.
Trashingcost: 1
Illustrator: Randy Gallegos

Name: Omni Kismet, Ph.D.
Commonality: Rare
Rezzingcost: 0
Type: Upgrade - Sysop
Game Text: Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort.
Flavour Text: "What the...?! That wasn't in the plans!" - Epitaph
Trashingcost: 3
Illustrator: Doug Shuler

Name: Paris City Grid
Commonality: Uncommon
Rezzingcost: 2
Type: Upgrade - Region
Game Text: Put [3] from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 6
Illustrator: Mark Tedin

Name: Red Herrings
Commonality: Uncommon
Rezzingcost: 1
Type: Upgrade
Game Text: Runner must pay [5], in addition to any other costs, to steal agendas accessed from this fort, even on the run during which Runner trashes Red Herrings.
Flavour Text: "Frack! It's easier to find things on my floor than in this mess."
Trashingcost: 1
Illustrator: Mark Collen

Name: Rio de Janeiro City Grid
Commonality: Uncommon
Rezzingcost: 1
Type: Upgrade - Random - Region
Game Text: Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Flavour Text: "There's a new jungle in Brazil - the rusted-wire maze of telecom retrotech. Prepare to have your line dropped, and ..."
Trashingcost: 6
Illustrator: Pete Venters

Name: Roving Submarine
Commonality: Rare
Rezzingcost: 3
Type: Upgrade - Region
Game Text: Install only inside a subsidiary data fort. This fort may be run only if you installed or advanced a card inside or on this fort during your last turn.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 0
Illustrator: Doug Chaffee

Name: Singapore City Grid
Commonality: Rare
Rezzingcost: 0
Type: Upgrade - Region
Game Text: Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 5
Illustrator: Mike Kimble

Name: Tesseract Fort Construction
Commonality: Rare
Rezzingcost: 2
Type: Upgrade
Game Text: All ice on this fort has an additional subroutine, "*End the run unless Runner pays [1]," after all other subroutines.
Flavour Text: "So are you upside down or am I?"
"Depends on how you look at it."
Trashingcost: 3
Illustrator: Mark Tedin

Name: Tokyo-Chiba Infighting
Commonality: Rare
Rezzingcost: 0
Type: Upgrade - Region
Game Text: Gain [2] after each unsuccessful run on this fort.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 6
Illustrator: Mark Collen

Name: Turbeau Delacroix
Commonality: Uncommon
Rezzingcost: 1
Type: Upgrade - Sysop - Ambush
Game Text: Trace10 - If trace is successful, give Runner a tag. Use this ability only when Runner accesses Turbeau Delacroix, and only once during each run on this fort.
Trashingcost: 2
Illustrator: Roger Coad

Name: Twenty-Four-Hour Surveillance
Commonality: Rare
Rezzingcost: 1
Type: Upgrade
Game Text: During runs on this fort, Runner cannot use bits from stealth sources.
Trashingcost: 2
Illustrator: Randy Gallegos

Name: Washington, D.C., City Grid
Commonality: Rare
Rezzingcost: 7
Type: Upgrade - Region
Game Text: The difficulty of agendas installed inside this fort is reduced by 1.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 6
Illustrator: Chris Vande Voort

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