v2.1 Ice Spoilers


Name: Brain Wash
Commonality: Common
Rezzingcost: 3
Type: Ice - Sentry - AP - Black Ice - Brainwipe
Game Text: *Do 1 brain damage.
Strength: 2
Illustrator: Doug Shuler

Name: Bug Zapper
Commonality: Uncommon
Rezzingcost: 6
Type: Ice - Sentry - AP - Hellbolt
Game Text: *Do 2 Net damage for each rezzed piece of ice installed outside Bug Zapper.
*End the run.
Strength: 2
Illustrator: Corey Macourek

Name: Caryatid
Commonality: Uncommon
Rezzingcost: 7
Type: Ice - Wall
Game Text: *End the run.
When you rez Caryatid, you may pay [1], above the rez cost, to make it a code gate instead of a wall.
Strength: 5
Illustrator: Mike Kimble

Name: Chihuahua
Commonality: Common
Rezzingcost: 0
Type: Ice - Sentry - AP - Hellhound
Game Text: *Trace1 - If trace is successful, do 1 Net damage.
Gain [2] when you rez Chihuahua.
Strength: 0
Illustrator: Kevin Taylor

Name: Colonel Failure
Commonality: Rare
Rezzingcost: 17
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*Trash a program.
*Trash a program.
*End the run.
*End the run.
Strength: 6
Illustrator: Mark Tedin

Name: Coyote
Commonality: Common
Rezzingcost: 0
Type: Ice - Sentry - Watchdog
Game Text: *For the remainder of the run, all further ice is encountered at +1 strength, unless Runner pays [2] while passing Coyote.
Gain [3] when you rez Coyote.
Strength: 3
Illustrator: Jonnie Wilder

Name: Credit Blocks
Commonality: Common
Rezzingcost: 6
Type: Ice - Sentry
Game Text: *End the run.
When you rez Credit Blocks, you may pay [1], above the rez cost, to make it a wall instead of a sentry.
Strength: 3
Illustrator: James Allen Higgins

Name: Datacomb
Commonality: Common
Rezzingcost: 4
Type: Ice - Wall
Game Text: *End the run.
If Runner passes Datacomb, pay [1], or uninstall it and store it in HQ.
Strength: 4
Illustrator: Kim Francisco

Name: Death Yo-Yo
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry - AP - Black Ice - Brainwipe
Game Text: *Do 1 brain damage.
*End the run.
If Runner passes Death Yo-Yo, you may choose to uninstall it, store it in HQ, and gain [1].
Strength: 2
Illustrator: Norm Dwyer

Name: Digiconda
Commonality: Uncommon
Rezzingcost: 6
Type: Ice - Sentry - AP - Sword
Game Text: *Do 2 Net damage.
*End the run.
Pay [X], above the rez cost, when you rez Digiconda. X is Digiconda 's strength, and X cannotbe greater than 6.
Strength: X
Illustrator: David Ho

Name: Dog Pile
Commonality: Uncommon
Rezzingcost: 5
Type: Ice - Sentry - AP
Game Text: *Do 1 Net damage for each rezzed piece of ice installed outside Dog Pile.
*End the run.
Dog Pile has +1 strength for each rezzed piece of ice installed outside it.
Strength: 0
Illustrator: Doug Shuler

Name: Food Fight
Commonality: Common
Rezzingcost: 4
Type: Ice - Sentry - DecKrash
Game Text: Food Fight has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it.
Strength: 3
Illustrator: Mark Rattin

Name: Galatea
Commonality: Common
Rezzingcost: 6
Type: Ice - Wall
Game Text: *End the run.
When you rez Galatea, you may pay [1], above the rez cost, to make it a code gate instead of a wall.
Strength: 4
Illustrator: Jonnie Wilder

Name: Gatekeeper
Commonality: Common
Rezzingcost: 3
Type: Ice - Code Gate
Game Text: Gatekeeper has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it.
Strength: 4
Illustrator: Mark Poole

Name: Homing Missile
Commonality: Uncommon
Rezzingcost: 4
Type: Ice - Sentry
Game Text: *Tracex - If trace is successful, end the run, and Runner cannot make another run until Runner takes an action to pay [2].
Pay [X], above the rez cost, when you rez Homing Missile. X is Homing Missile 's strength and trace limit, and X cannot be greater than 8.
Strength: X
Illustrator: John Sledd

Name: Hunting Pack
Commonality: Uncommon
Rezzingcost: 1
Type: Ice - Sentry - Bloodhound
Game Text: For each rezzed piece of ice installed outside Hunting Pack, Hunting Pack has one subroutine as follows: "*Trace5 - If trace is successful, give Runner a tag."
Strength: 4
Illustrator: Norm Dwyer

Name: Iceberg
Commonality: Rare
Rezzingcost: 4
Type: Ice - Wall
Game Text: *Do 1 Net damage.
*[2]: Iceberg has one "*End the run" subroutine for the present encounter. Use this ability only when Runner encounters Iceberg.
Strength: 4
Illustrator: Mark Tedin

Name: Lesser Arcana
Commonality: Common
Rezzingcost: 7
Type: Ice - Sentry
Game Text: *End the run.
When you rez Lesser Arcana, you may pay 1, above the rez cost, to make it a wall instead of a sentry.
Strength: 4
Illustrator: Kino

Name: Marionette
Commonality: Common
Rezzingcost: 3
Type: Ice - Sentry - Killer
Game Text: *Trash a program.
*End the run.
If Runner passes Marionette, pay [1], or uninstall it and store it in HQ.
Strength: 0
Illustrator: Mark Rattin

Name: Mastermind
Commonality: Uncommon
Rezzingcost: 7
Type: Ice - Sentry - AP - Black Ice - Zombie
Game Text: *Do 1 brain damage for each rezzed piece of ice installed outside Mastermind.
*End the run.
Mastermind has +1 strength for each rezzed piece of ice installed outside it.
Strength: 0
Illustrator: Kino

Name: Minotaur
Commonality: Uncommon
Rezzingcost: 6
Type: Ice - Sentry
Game Text: For each rezzed code gate or wall installed outside Minotaur, Minotaur has one "*End the run" subroutine.
Strength: 4
Illustrator: Craig Hooper

Name: Misleading Access Menus
Commonality: Common
Rezzingcost: 0
Type: Ice - Code Gate
Game Text: *End the run unless Runner pays [1].
Gain [3] when you rez Misleading Access Menus.
Strength: 1
Illustrator: Mike Kimble

Name: Mobile Barricade
Commonality: Rare
Rezzingcost: 6
Type: Ice - Wall
Game Text: *Do 1 Net damage.
*End the run.
[1]: Move Mobile Barricade and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Mobile Barricade is unrezzed, in which case, you reveal it.
Strength: 3
Illustrator: Michael Kellner

Name: Riddler
Commonality: Common
Rezzingcost: 2
Type: Ice - Code Gate
Game Text: [2]: Riddler has one "*End the run" subroutine for the present encounter. Use this ability only when Runner encounters Riddler.
Strength: 4
Illustrator: Daniel Gelon

Name: Roadblock
Commonality: Rare
Rezzingcost: 2
Type: Ice - Code Gate - Random
Game Text: *End the run.
When Runner encounters Roadblock, roll a die. On a 6, derez Roadblock, and Runner automatically passes it; otherwise, add the result to Roadblock's strength for that encounter.
Strength: 0
Illustrator: Daniel Gelon

Name: Sandstorm
Commonality: Common
Rezzingcost: 4
Type: Ice - Wall
Game Text: Sandstorm has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it.
Strength: 4
Illustrator: Kim Francisco

Name: Scaffolding
Commonality: Common
Rezzingcost: 2
Type: Ice - Wall
Game Text: *End the run.
If Runner passes Scaffolding, you may choose to uninstall it, store it in HQ, and gain [1].
Strength: 0
Illustrator: Kim Francisco

Name: Snowbank
Commonality: Common
Rezzingcost: 0
Type: Ice - Wall
Game Text: *End the run unless Runner pays [1].
Gain [3] when you rez Snowbank.
Strength: 0
Illustrator: Doug Shuler

Name: Sphinx 2006
Commonality: Uncommon
Rezzingcost: 6
Type: Ice - Code Gate
Game Text: *End the run.
When you rez Sphinx 2006, you may pay [4], above the rez cost, to make it a sentry instead of a code gate.
Strength: 5
Illustrator: Daniel Gelon

Name: Sumo 2008
Commonality: Uncommon
Rezzingcost: 8
Type: Ice - Sentry
Game Text: *End the run.
When you rez Sumo 2008, you may pay [1], above the rez cost, to make it a wall instead of a sentry.
Strength: 5
Illustrator: Mike Kimble

Name: Toughonium [TM] Wall
Commonality: Rare
Rezzingcost: 13
Type: Ice - Wall
Game Text: *End the run.
*End the run.
*End the run.
*End the run.
Strength: 7
Illustrator: Craig Hooper

Name: Tumblers
Commonality: Common
Rezzingcost: 5
Type: Ice - Code Gate
Game Text: *End the run.
If Runner passes Tumblers, you may choose to uninstall it, store it in HQ, and gain [1].
Strength: 4
Illustrator: Daniel Gelon

Name: Twisty Passages
Commonality: Common
Rezzingcost: 3
Type: Ice - Code Gate
Game Text: *End the run.
If Runner passes Twisty Passages, pay [1], or uninstall it and store it in HQ.
Strength: 4
Illustrator: Daniel Gelon

Name: Walking Wall
Commonality: Common
Rezzingcost: 5
Type: Ice - Wall
Game Text: *End the run.
[1]: Move Walking Wall and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Walking Wall is unrezzed, in which case, you reveal it.
Strength: 3
Illustrator: John Sledd

Name: Washed-Up Solo Construct
Commonality: Common
Rezzingcost: 0
Type: Ice - Sentry - Killer
Game Text: *Trash a program unless Runner pays [1].
Gain [3] when you rez Washed-Up Solo Construct.
Strength: 0
Illustrator: David Logan

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