| Name: | Brain Wash |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 3 |
| Type: | Ice - Sentry - AP - Black Ice - Brainwipe |
| Game Text: | *Do 1 brain damage. |
| Strength: | 2 |
| Illustrator: | Doug Shuler |
| Name: | Bug Zapper |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry - AP - Hellbolt |
| Game Text: | *Do 2 Net damage for each rezzed
piece of ice installed outside Bug Zapper. *End the run. |
| Strength: | 2 |
| Illustrator: | Corey Macourek |
| Name: | Caryatid |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 7 |
| Type: | Ice - Wall |
| Game Text: | *End the run. When you rez Caryatid, you may pay [1], above the rez cost, to make it a code gate instead of a wall. |
| Strength: | 5 |
| Illustrator: | Mike Kimble |
| Name: | Chihuahua |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Sentry - AP - Hellhound |
| Game Text: | *Trace1 - If trace is successful,
do 1 Net damage. Gain [2] when you rez Chihuahua. |
| Strength: | 0 |
| Illustrator: | Kevin Taylor |
| Name: | Colonel Failure |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 17 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *Trash a program. *Trash a program. *End the run. *End the run. |
| Strength: | 6 |
| Illustrator: | Mark Tedin |
| Name: | Coyote |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Sentry - Watchdog |
| Game Text: | *For the remainder of the run, all
further ice is encountered at +1 strength,
unless Runner pays [2] while passing
Coyote. Gain [3] when you rez Coyote. |
| Strength: | 3 |
| Illustrator: | Jonnie Wilder |
| Name: | Credit Blocks |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry |
| Game Text: | *End the run. When you rez Credit Blocks, you may pay [1], above the rez cost, to make it a wall instead of a sentry. |
| Strength: | 3 |
| Illustrator: | James Allen Higgins |
| Name: | Datacomb |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Wall |
| Game Text: | *End the run. If Runner passes Datacomb, pay [1], or uninstall it and store it in HQ. |
| Strength: | 4 |
| Illustrator: | Kim Francisco |
| Name: | Death Yo-Yo |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - AP - Black Ice - Brainwipe |
| Game Text: | *Do 1 brain damage. *End the run. If Runner passes Death Yo-Yo, you may choose to uninstall it, store it in HQ, and gain [1]. |
| Strength: | 2 |
| Illustrator: | Norm Dwyer |
| Name: | Digiconda |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry - AP - Sword |
| Game Text: | *Do 2 Net damage. *End the run. Pay [X], above the rez cost, when you rez Digiconda. X is Digiconda 's strength, and X cannotbe greater than 6. |
| Strength: | X |
| Illustrator: | David Ho |
| Name: | Dog Pile |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 5 |
| Type: | Ice - Sentry - AP |
| Game Text: | *Do 1 Net damage for each rezzed
piece of ice installed outside Dog Pile. *End the run. Dog Pile has +1 strength for each rezzed piece of ice installed outside it. |
| Strength: | 0 |
| Illustrator: | Doug Shuler |
| Name: | Food Fight |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Sentry - DecKrash |
| Game Text: | Food Fight has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it. |
| Strength: | 3 |
| Illustrator: | Mark Rattin |
| Name: | Galatea |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 6 |
| Type: | Ice - Wall |
| Game Text: | *End the run. When you rez Galatea, you may pay [1], above the rez cost, to make it a code gate instead of a wall. |
| Strength: | 4 |
| Illustrator: | Jonnie Wilder |
| Name: | Gatekeeper |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 3 |
| Type: | Ice - Code Gate |
| Game Text: | Gatekeeper has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it. |
| Strength: | 4 |
| Illustrator: | Mark Poole |
| Name: | Homing Missile |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 4 |
| Type: | Ice - Sentry |
| Game Text: | *Tracex - If trace is successful,
end the run, and Runner cannot make
another run until Runner takes an action
to pay [2]. Pay [X], above the rez cost, when you rez Homing Missile. X is Homing Missile 's strength and trace limit, and X cannot be greater than 8. |
| Strength: | X |
| Illustrator: | John Sledd |
| Name: | Hunting Pack |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 1 |
| Type: | Ice - Sentry - Bloodhound |
| Game Text: | For each rezzed piece of ice installed outside Hunting Pack, Hunting Pack has one subroutine as follows: "*Trace5 - If trace is successful, give Runner a tag." |
| Strength: | 4 |
| Illustrator: | Norm Dwyer |
| Name: | Iceberg |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 4 |
| Type: | Ice - Wall |
| Game Text: | *Do 1 Net damage. *[2]: Iceberg has one "*End the run" subroutine for the present encounter. Use this ability only when Runner encounters Iceberg. |
| Strength: | 4 |
| Illustrator: | Mark Tedin |
| Name: | Lesser Arcana |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry |
| Game Text: | *End the run. When you rez Lesser Arcana, you may pay 1, above the rez cost, to make it a wall instead of a sentry. |
| Strength: | 4 |
| Illustrator: | Kino |
| Name: | Marionette |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 3 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program. *End the run. If Runner passes Marionette, pay [1], or uninstall it and store it in HQ. |
| Strength: | 0 |
| Illustrator: | Mark Rattin |
| Name: | Mastermind |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 7 |
| Type: | Ice - Sentry - AP - Black Ice - Zombie |
| Game Text: | *Do 1 brain damage for each rezzed
piece of ice installed outside Mastermind. *End the run. Mastermind has +1 strength for each rezzed piece of ice installed outside it. |
| Strength: | 0 |
| Illustrator: | Kino |
| Name: | Minotaur |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 6 |
| Type: | Ice - Sentry |
| Game Text: | For each rezzed code gate or wall installed outside Minotaur, Minotaur has one "*End the run" subroutine. |
| Strength: | 4 |
| Illustrator: | Craig Hooper |
| Name: | Misleading Access Menus |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run unless
Runner pays [1]. Gain [3] when you rez Misleading Access Menus. |
| Strength: | 1 |
| Illustrator: | Mike Kimble |
| Name: | Mobile Barricade |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 6 |
| Type: | Ice - Wall |
| Game Text: | *Do 1 Net damage. *End the run. [1]: Move Mobile Barricade and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Mobile Barricade is unrezzed, in which case, you reveal it. |
| Strength: | 3 |
| Illustrator: | Michael Kellner |
| Name: | Riddler |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 2 |
| Type: | Ice - Code Gate |
| Game Text: | [2]: Riddler has one "*End the run" subroutine for the present encounter. Use this ability only when Runner encounters Riddler. |
| Strength: | 4 |
| Illustrator: | Daniel Gelon |
| Name: | Roadblock |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 2 |
| Type: | Ice - Code Gate - Random |
| Game Text: | *End the run. When Runner encounters Roadblock, roll a die. On a 6, derez Roadblock, and Runner automatically passes it; otherwise, add the result to Roadblock's strength for that encounter. |
| Strength: | 0 |
| Illustrator: | Daniel Gelon |
| Name: | Sandstorm |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 4 |
| Type: | Ice - Wall |
| Game Text: | Sandstorm has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it. |
| Strength: | 4 |
| Illustrator: | Kim Francisco |
| Name: | Scaffolding |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 2 |
| Type: | Ice - Wall |
| Game Text: | *End the run. If Runner passes Scaffolding, you may choose to uninstall it, store it in HQ, and gain [1]. |
| Strength: | 0 |
| Illustrator: | Kim Francisco |
| Name: | Snowbank |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Wall |
| Game Text: | *End the run unless
Runner pays [1]. Gain [3] when you rez Snowbank. |
| Strength: | 0 |
| Illustrator: | Doug Shuler |
| Name: | Sphinx 2006 |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 6 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. When you rez Sphinx 2006, you may pay [4], above the rez cost, to make it a sentry instead of a code gate. |
| Strength: | 5 |
| Illustrator: | Daniel Gelon |
| Name: | Sumo 2008 |
|---|---|
| Commonality: | Uncommon |
| Rezzingcost: | 8 |
| Type: | Ice - Sentry |
| Game Text: | *End the run. When you rez Sumo 2008, you may pay [1], above the rez cost, to make it a wall instead of a sentry. |
| Strength: | 5 |
| Illustrator: | Mike Kimble |
| Name: | Toughonium [TM] Wall |
|---|---|
| Commonality: | Rare |
| Rezzingcost: | 13 |
| Type: | Ice - Wall |
| Game Text: | *End the run. *End the run. *End the run. *End the run. |
| Strength: | 7 |
| Illustrator: | Craig Hooper |
| Name: | Tumblers |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 5 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. If Runner passes Tumblers, you may choose to uninstall it, store it in HQ, and gain [1]. |
| Strength: | 4 |
| Illustrator: | Daniel Gelon |
| Name: | Twisty Passages |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 3 |
| Type: | Ice - Code Gate |
| Game Text: | *End the run. If Runner passes Twisty Passages, pay [1], or uninstall it and store it in HQ. |
| Strength: | 4 |
| Illustrator: | Daniel Gelon |
| Name: | Walking Wall |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 5 |
| Type: | Ice - Wall |
| Game Text: | *End the run. [1]: Move Walking Wall and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Walking Wall is unrezzed, in which case, you reveal it. |
| Strength: | 3 |
| Illustrator: | John Sledd |
| Name: | Washed-Up Solo Construct |
|---|---|
| Commonality: | Common |
| Rezzingcost: | 0 |
| Type: | Ice - Sentry - Killer |
| Game Text: | *Trash a program unless Runner pays [1]. Gain [3] when you rez Washed-Up Solo Construct. |
| Strength: | 0 |
| Illustrator: | David Logan |