v2.1 Prep Spoilers


Name: All-Hands
Commonality: Common
Playingcost: 3
Type: Prep
Game Text: Make a run on HQ. If run is successful, access three additional cards from HQ. You cannot use noisy icebreakers during the run.
Illustrator: Michael Kellner

Name: Blackmail
Commonality: Rare
Playingcost: 12
Type: Prep
Game Text: Make a run on HQ. If run is successful, do not access cards from HQ; instead, score 1 agenda point.
Illustrator: James Allen Higgins

Name: Cruising for Netwatch
Commonality: Common
Playingcost: 0
Type: Prep
Game Text: Gain [1] and draw two cards.
Illustrator: David Logan

Name: Decoy Signal
Commonality: Common
Playingcost: 0
Type: Prep
Game Text: Make a run. Whenever you approach an unrezzed piece of ice during that run, expose it. You may jack out before the Corp decides whether to rez the ice.
Illustrator: John Sledd

Name: Demolition Run
Commonality: Uncommon
Playingcost: 4
Type: Prep - Sabotage
Game Text: Make a run. If run is successful, do not access cards; instead, trash all rezzed ice on the fort on which you just made a run, and the Corp gives you three tags.
Illustrator: John Sledd

Name: Disgruntled Ice Technician
Commonality: Uncommon
Playingcost: 2
Type: Prep - Sabotage
Game Text: Make a run. After passing a piece of ice during this run, you may derez that ice and end your run if you broke all the subroutines of that ice.
Illustrator: Doug Chaffee

Name: Drone for a Day
Commonality: Common
Playingcost: 4
Type: Prep
Game Text: Gain [9] and the Corp gives you a tag.
Illustrator: Romas Kukalis

Name: Faked Hit
Commonality: Uncommon
Playingcost: 5
Type: Prep - Bad Publicity
Game Text: Give the Corp 1 Bad Publicity point. Take 2 brain damage. This damage cannot be prevented.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: Randy Gallegos

Name: Frame-Up
Commonality: Rare
Playingcost: 2
Type: Prep - Bad Publicity
Game Text: Play only if you made a successful run on both HQ and R&D this turn. Give the Corp 1 Bad Publicity point. Give the Corp 1 additional Bad Publicity point if you liberated or trashed any Black Ops cards during those runs.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: Doug Chaffee

Name: Hijack
Commonality: Rare
Playingcost: 1
Type: Prep
Game Text: Install a program or a piece of hardware. Gain [3], which you may use only to pay for its installation cost. Return to the bank any of the [3] you did not spend.
Illustrator: Thomas Gianni

Name: Ice and Data Special Report
Commonality: Common
Playingcost: 0
Type: Prep
Game Text: Expose up to five cards installed in or on a single data fort.
Illustrator: David Logan

Name: Identity Donor
Commonality: Rare
Playingcost: 0
Type: Prep - Bad Publicity
Game Text: Do not play Identity Donor as an action; instead, play it during the Corp 's turn when you would suffer meat damage. Prevent that meat damage and give the Corp 2 Bad Publicity points.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: Debbie Hughes

Name: Live News Feed
Commonality: Rare
Playingcost: 0
Type: Prep - Bad Publicity
Game Text: Make a run. If run is successful, the Corp gives you two tags, and you give the Corp 1 Bad Publicity point for each black ice you encountered during the run, 1 for each Black Ops card the Corp rezzed during the run, and 1 for each Black Ops agenda you liberated during the run.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: Doug Chaffee

Name: On the Fast Track
Commonality: Uncommon
Playingcost: 0
Type: Prep
Game Text: Gain [8] if you trashed an advertisement card this turn, or gain [6] if you trashed a transactions card this turn.
Illustrator: Paul Chadwick

Name: Pirate Broadcast
Commonality: Rare
Playingcost: 1
Type: Prep
Game Text: Make a run on each data fort. Score 1 agenda point if all the runs are successful. Forgo your next action if any of the runs are not successful.
Illustrator: Ciro Tota

Name: Poisoned Water Supply
Commonality: Rare
Playingcost: 4
Type: Prep - Bad Publicity
Game Text: Play only if you have at least two connections in play. Trash two connections. Give the Corp 1 Bad Publicity point.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: Brice Parker

Name: Prearranged Drop
Commonality: Rare
Playingcost: 0
Type: Prep
Game Text: The next time you access an agenda this turn, gain [6].
Illustrator: David Seeley

Name: Promises, Promises
Commonality: Rare
Playingcost: 2
Type: Prep
Game Text: The next time you access an agenda this turn, score 1 additional agenda point.
Illustrator: Doug Shuler

Name: Reconnaissance
Commonality: Common
Playingcost: 0
Type: Prep
Game Text: Make a run. Whenever the Corp rezzes a card during that run, gain [1].
Illustrator: Doug Shuler

Name: Remote Detonator
Commonality: Uncommon
Playingcost: 7
Type: Prep - Sabotage
Game Text: Play only if you made a successful run on a data fort this turn. Trash all rezzed ice on that fort, and the Corp gives you three tags.
Illustrator: Norm Dwyer

Name: Rush Hour
Commonality: Common
Playingcost: 3
Type: Prep
Game Text: Make a run on R&D. If run is successful, access three additional cards from R&D. You cannot use noisy icebreakers during the run.
Illustrator: John Sledd

Name: Senatorial Field Trip
Commonality: Rare
Playingcost: 1
Type: Prep - Bad Publicity
Game Text: Play only if the Corp rezzed a piece of Black Ice this turn. The Corp either derezzes that piece of ice or receives 2 Bad Publicity points.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: Pete Venters

Name: Stakeout
Commonality: Common
Playingcost: 0
Type: Prep
Game Text: Gain [2] and draw one card.
Illustrator: Paul Chadwick

Name: Subliminal Corruption
Commonality: Uncommon
Playingcost: 2
Type: Prep - Bad Publicity
Game Text: Make a run. Give the Corp 1 Bad Publicity point for each advertisement you trash during the run.
If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.
Illustrator: James Allen Higgins

Name: Test Spin
Commonality: Rare
Playingcost: 1
Type: Prep
Game Text: Search your stack for a program, and install it, at no cost. Shuffle your stack. If you install a program in this way, make a run. After the run, shuffle the program into your stack, unless it is no longer in play, in which case, lose [4] plus its installation cost. If this is more than the number of bits in your pool, suffer the difference in meat damage.
Illustrator: Mark Tedin

Name: The Personal Touch
Commonality: Common
Playingcost: 4
Type: Prep
Game Text: Put a +1 strength counter on an icebreaker.
Illustrator: Debbie Hughes

Name: Weefle Initiation
Commonality: Common
Playingcost: 0
Type: Prep
Game Text: Make a run. Prevent up to 7 damage during that run.
Illustrator: Rick Berry

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