Name: Crystal Palace Station Grid
Commonality: Uncommon
Rezzingcost: 5
Type: Upgrade - Region
Game Text: Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Trashingcost: 5
Illustrator: R. Talsorian Games Staff
Sets: v1.0

Card Spotlight by Matthias Nagy

There are some points you have to consider every time you build a deck. Which Ices or which Icebreakers go into this deck? When you build a Runner deck you have to balance the cost of pumping the strength and breaking the subroutines. As a Corp you have the choice between putting Ices with big strength and putting Ices with many subroutines into your deck.
Let us have a closer look at these two criterions.

Strength

There are many cards that affect the strength of Ices (Clown, PattelsVirus, Antiquated Interface Routines, Security Net Optimization) or the strength of Icebreakers (PattelAntibody, Deal with Militech, The Personal Touch). You cannot rely on the strength of any card. That's the reason for the two Ices with individual strength (Digiconda, Homing Missile) to be not as good as they seem to be.

Subroutines

Ices with a potentially unlimited number of subroutines (Food Fight, Sandstorm, Gatekeeper, and even Hunting Pack and Minotaur) are much better to rely on, as there is only a single card which can change the cost to break a subroutine: Crystal Palace Station Grid. If you have the bits to install it on a data fort, all Ice on this fort will cost at least [1] more to get through.

Ice vs. The Breakers

For the following, assume a Crystal Palace Station Grid to be installed. If you have [17] for a Colonel Failure you also have [17] for a Gatekeeper with seven subroutines. And as there are actually people out there playing with Cyfermaster, it costs them [21] just to get through this single Ice. If they prefer Skeleton Passkeys it still costs them [10] (or [7] with enough Clowns installed). You may start considering the use of Endless Corridor and Cortical Scanner.

A Pile Driver now needs [7] to get through the Wall of Ice, and it is still the cheapest breaker with a breaking cost of [1.75] per subroutine (on this Ice). A Sandstorm with only five subroutines costs [11] upwards. All other wall breakers start to get a much better understanding of the name of the Toughonium Wall.

Sentry breakers already have a breaking cost of at least [1], except for Wild Card and Forwards Legacy which are commonly accompanied by lot of Clowns, causing a shortness of bits. All others need an enormous amount of bits to get through the "palaced" Ices. A Food Fight with six subroutines costs an AI BoonAI Boon between [12] and [14].

The universal Icebreakers like Bartmoss Memorial Icebreaker or Krash, are getting even more expensive as they already are. Additionally, Blink starts to cost more money as you usally have.

Finally, the beloved Wilson, Weeflerunner Apprentice/ Karl de Veres, Corporate Stooge-Combo doesn't work anymore.

The Down Side

Crystal Palace Station Grid has only one disadvantage. It is a Region. Your opponent will see it and know what could happen. Even worse, you can only install a single one in a data fort, in contrast to the Antiquated Interface Routines. But it still costs the Runner the same bits to trash it as it costs you to install it. And [5] is really a lot for the Runner, especially if he has paid a lot of bits to get through.

Back to The Card Spotlight Archive
Back to The Main Page