|Type:||Upgrade - Region|
|Game Text:||Install only inside a subsidiary data fort. This fort may be run only if you installed or advanced a card inside or on this fort during your last turn.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.
Certain Nodes (and some Agendas) make natural pairs for Roving Submarine:
Department of Truth Enhancement is one of the best sources of income available to the Corp. Of course, the Runner knows this and will trash it if possible. Roving Submarine denies that opportunity and gives you a perfect bit engine for the rest of the game.
City Surveillance is always a pain in the Runner's neck. Make it untouchable and see how agravated they get!
Chicago Branch is an excellent tool for fast advancement with very reasonable use-costs. Another big bullseye for most Runners, and thus a great candidate for sending off to the North Sea. :)
Disinfectant has been a sleeper for some time now, but thanks to Demon-spawn Runners (like David Liu) with Viral Pipeline decks, this is a card to consider submerging somewhere safe.
Omniscience Foundation is real nice to have around while trying to get a bead on the Runner. Sinking it allows you to get those extra tags at every opportunity.
Nevinyrral and Remote Facility are great cards for Roving Submarine. An extra action is golden in Netrunner, and the rez cost of these cards (not to mention the trash penalty of Nevinyrral) make them impractical in many cases. Stick 'em in a Sub and wait to see if they survive before rezzing them. If so, great. If not, no big loss.
Politcal Overthrow decks use only 3 agendas in most cases. If you are not ready to score one yet, sneak it into a Roving Submarine for safe keeping until you are ready to score it.
World Domination works the same way. Wait until you have the 36 bits required for three Project Consultants, then score it in one turn from the safety of the Roving Submarine.
Some less obvious Nodes to put in a Roving Submarine include:
These ambush nodes are perfect for Roving Submarine. The Runner, suspecting one of the juicy cards above, runs headlong into your ambush. If you are prepared with a Chance Observation or Data Sifters, plus some explosive devices, you can quickly end a Weefle's career!
Roving Submarine is one of the ultimate bluff cards. The Runner can almost never resist the temptation to discover what it is that you want so badly that you put it into a Roving Submarine. For that reason, they will often run before it is safe to do so.
If you are serious about getting something into a Roving Submarine, be prepared to get it into play very quickly, while the Runner is still off-balance and building up. Drop it behind a Filter/ Shock.r combo early to prevent an Inside Job from robbing you secure little fort.
Later, try using Haunting Inquisition to buy you a turn to install the Roving Submarine and its contents in the open! The Runner won't be able to run again before its too late.
One combo that works very well on turn 1 is;
If the Runner can't get in on their first turn you've got money for the rest of the game at your fingertips. You have just enough bits to rez Department of Truth Enhancement just before your first action on turn two. Very cool!
Overall, Roving Submarine is an excellent card in almost every deck, making one of the best cards in the set.
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