Netrunner® DCI™ Floor Rules
1999-2000 Tournament Season
Updated March 21, 2000
Introduction
The
Netrunner DCI Floor Rules work in
conjunction with the DCI Universal Tournament Rules, DCI Penalty Guidelines,
and Netrunner game rules. Players,
spectators, and tournament officials must follow these documents while involved
with DCI-sanctioned Netrunner
tournaments. Individuals who violate sections of these documents will be
subject to the appropriate provisions of the DCI Penalty Guidelines.
Note: Please see
appendix B of the DCI Universal Tournament Rules for definitions of terms in
this document.
800.
General Netrunner Tournament
Rules
801.
Format
and Rating Categories
The DCI sanctions the following formats;
they may be sanctioned as singles events or two-person team events.
Constructed Formats:
·
Standard
Limited Formats:
·
Sealed Deck
·
Booster Draft
·
Rochester Draft
The DCI produces the following ratings categories:
·
Constructed (includes the Standard format)
·
Limited (includes the Sealed Deck and Booster Draft
formats)
802.
Authorized
Cards
All Netrunner
cards produced by Wizards of the Coast, Inc. are permitted in sanctioned
tournaments.
803.
Card
Interpretation
All Netrunner
cards are interpreted using the appropriate card ruling section of the
Netrunner Oracle card reference. During sanctioned competition, players must
refer to this version of a card to settle disputes concerning the
interpretation of a card’s wording or powers.
Players may not use previously or newly discovered errors or
omissions in the Netrunner Oracle to disrupt a tournament or otherwise abuse
the rules. The head judge is the final authority for all card interpretations,
and he or she may overrule the Oracle when a mistake or error is discovered.
804.
New
Releases
New Netrunner
card sets (new expansions or new editions of the basic set) released during the
first fifteen days of a month are allowed in Constructed tournament play on the
first day of the month following their retail release date. Card sets released
after the first fifteen days of a month are allowed in Constructed tournament
play on the first day of the second month following their release date.
Therefore, card sets always enter Constructed tournament play two to five weeks
after their retail release date, on the first day of the month. DCI announcements
confirm the exact date that each new card set enters tournament play before the
set is released.
New card sets are allowed in Limited tournament play
immediately, including before the release date (for example, at a prerelease
tournament).
810. Netrunner Tournament
Mechanics
811. Match Structure
Each match is played with players alternating between Corp
and Runner.
812. Match Time Limits
There is a 90-minute time limit for each match,
with halftime taking place 45 minutes into the match. Players switch between
Corp and Runner at halftime.
813. Pre-Match Procedure
The following steps must be performed, in order, before each
match begins.
1. The
winner of a coin toss (or other random method) chooses either to play Corp or
Runner first.
814. Pre-Game Procedure
The following steps must be performed, in order, before each
game begins.
1. Players
shuffle their decks (see the Universal Tournament Rules, section 21).
2. Players
present their decks to their opponents (for additional shuffling and cutting,
if desired).
3. If
the opponent has shuffled the player’s deck, that player may make one final
cut.
4. Each
player marks his or her bit pool with five bits.
5. Each
player draws five cards.
815. End of Game Procedure
If the game time limit is reached before a winner is
determined, the active player finishes his or her turn and three additional
turns are played.
816. Scoring Point Types
There are two different ways of scoring points in Netrunner tournaments.
·
Game points are awarded for winning games, or scoring
agenda points.
·
Tournament points are awarded based on the number of
games and matches won.
817. Determining a Match Winner
A player receives 10 game points for winning a game. The
losing player receives a number of game points equal to the agenda points scored.
In the event of an incomplete game, each player scores game
points equal to the number of agenda points scored.
A player receives 2 tournament points for each game he or
she has won in a match. Each player receives 1 tournament point for an
incomplete game.
The player who wins both games in a match is the winner of
the match. If one game is incomplete when the match ends, the winner of the
match is the winner of the complete game. If each player wins one game, or no
game was completed during the match, the player with the higher game point
total is the winner of the match.
The winner of the match receives 2 additional tournament
point. If no winner can be determined (both players have the same number of
game points) each player receives 1 additional tournament points.
818. Determining the Tournament Winner
The tournament winner is the player with the most tournament
points at the end of the final round.
If two or more players are tied for the most tournament
points the following tiebreakers must be used (in this order):
1. Opponents’
tournament points total
2. Players’
game points total
3. Players’
game points against total
820. Rules for Constructed Tournaments
821. Deck-Size Limits
Constructed decks must contain a minimum of forty-five
cards. There is no maximum deck size. Corp decks must contain the minimum
number of agenda points required by the Netrunner
game rules.
822. Sideboard Use
Sideboards are not used in Netrunner tournaments.
823. Standard-Format Deck Construction
The following card sets are permitted in Standard
tournaments (as of January 1, 2000):
·
Netrunner
Limited Edition base set
·
Proteus™
·
Classic™
The following cards are banned in Standard tournaments:
·
Tycho
Extension
·
Enterprise
Inc Shields
830. Rules for Limited Tournaments
831. Deck-Size Limits
Limited decks must be a minimum of forty-five cards. There
is no maximum deck size. Corp decks must contain the minimum number of agenda
points required by the Netrunner
game rules.
832. Sideboard Use
All of the cards a player is not using in his or her main
deck become the sideboard.
833. Materials Provided
Tournament organizers and/ or the head judge may choose to
provide vital cards for players to use during the tournament. If the organizer
provides vital cards, he or she must make available the same amount of vital
cards to each player.
834. Rules for Sealed Deck Tournaments
For rules for sealed deck tournaments see the Universal
Tournament Rules section 65 to 67.
835. Rules for Draft Tournaments
For rules for draft tournaments see the Universal Tournament
Rules section 70 to 78.
840. Rules for Team Tournaments
841. General Team Requirements
Each individual team must have unique team-specific
information, including:
·
Team Name
·
Team city, state/ province, country
·
Team members (and their respective DCI membership
numbers)
842. Team Names
Wizards of the Coast reserves the right to disallow any team
name that it deems offensive and/ or obscene. Tournament organizers and
certified head judges should discourage teams from registering team names that
may be considered offensive and/ or obscene.
843. Team Composition and Identification
A valid team consists of two members. A team is identified
by the individual DCI membership numbers of its respective members. Individual
DCI members may be members of more than one valid team.
844. Valid Team Participation
Sanctioned team tournaments are open to teams consisting of
two members. Only valid teams of the appropriate size are eligible for a
sanctioned team tournament. If a player drops or is disqualified from the
event, the entire team is dropped from the event.
Each team entering a sanctioned team tournament must provide
the tournament organizer with its team-specific information (see section 841)
when registering for the event. Failure to provide this information will result
in the team’s disqualification from the tournament.
845. Team Constructed Tournaments
Event results for each DCI-approved Constructed format
(Standard) are handled separately for each player and are not merged to a team
ranking.
846. Team Limited Tournaments
Event results for each DCI-approved Limited format (Sealed
Deck, Booster Draft, or Rochester Draft) are handled separately for each player
and are not merged to a team ranking.
Netrunner
is
a registered trademark of R. Talsorian Games, Inc. and used under license. Wizards of the Coast, Proteus, Classic, and DCI are trademarks
of Wizards of the Coast, Inc. ©1999 Wizards.